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 Minions are out of luck - and my bloodiable/intimidateable minons.

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Posts : 940
Join date : 2013-05-25
Location : Nebraska

Character sheet
Name: Garthanos
Class: Arcadian Knight
Race: Auld Worlder

PostSubject: Minions are out of luck - and my bloodiable/intimidateable minons.   Wed Oct 30, 2013 3:58 pm

Thought I would mention this house rule I apply it fairly broadly and it relates to just about anything - any successful use of a power against a minion is effectively the same as a form of critical hit, where the player or DM gets to describe overwhelming success... in some fashion. A sleep spell puts the character in to a coma like a sleeping beauty.... a spell that induces a toad form becomes permanent and so on.

Minions are case and point of a type that ought to be intimidate-able into flight or surrender but since they aren't bloodiable a house rule is necessary somewhere... minions can be bloodied on a miss and you might encounter a group of bloodied/disheartened minions - battle field intimidation is viable... and Warlords have reasons to address the masses.

Born To Be Kings and Heros -- From the Ashes Phoenix
“A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.” - Lazarus Long via Robert Heinlein.

One suspects Lugh Long-hand Samildánach (a wright/carpenter, a sailor, a smith/bronze craftsman, a healer, a champion, a harpist, a poet/historian, a sorcerer, cupbearer) would agree.
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Minions are out of luck - and my bloodiable/intimidateable minons.
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