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 Pash's Races: Half-Oni

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Pashalik
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PostSubject: Pash's Races: Half-Oni   Sun Jun 02, 2013 2:18 am

Diverging from the lackluster Monster Manual Oni, my Half-Oni is the result of a more traditional japanese Oni breeding with a humanoid. Such halfbreeds are fairly rare, as Oni are rare, though as Oni tend to be fond of drink and lechery, Half-Oni can appear in almost any race. Such individuals tend to find themselves possessed of strength that borders on the supernatural, as well as the ruddy red skin, pointed ears and protruding lower canines of their parent race. Some even grow small horns upon their foreheads during puberty.



Racial Traits:
Average Height: 5'10"-7'10"
Average weight: 180-340lbs.

Ability Scores: +2 str, +2 Con or Cha
Size: Medium
Speed: 6
Vision: Low-light

Languages: Common, Primordial
Skill Bonuses: +2 athletics, +2 Arcana
Supernatural Toughness: Each encounter, when you first are bloodied, you gain 5/10/15 temp hp.
Stability: If an effect forces you to move, you may choose to move one less square than the ability specifies.
Brute Force: You gain a +5 bonus to strength checks to break inanimate objects and you ignore the damage resistance of inanimate objects.

Tiger-Ox Resolve
Minor Action
Requirement: you must be bloodied
Effect: You gain 5/tier thp. In addition, you gain resist all 2/tier until the end of your next turn.


Racial Feats:

Oni With An Iron Club:
Pre-requisite: Half-Oni
Benefit: You gain proficiency with all hammers and maces. In addition you gain a +1/2/3 bonus to damage roll while wielding such weapons.

Oni Presence:
Pre-requisite: Half-Oni
Benefit: You can use your Strength bonus in place of your Charisma bonus when making Intimidate or Charisma Checks. In addition, you gain a +2 bonus to Intimidate checks.

Iron Hide:
Pre-Requisite: Half-Oni
Benefit: You gain an additional healing surge. You may add your strength or charisma bonus to your surge value and surges per day, in place of your constitution bonus. In addition, you may add your strength or charisma value to your total hit points in place of your constitution value.

P.S. I hope to post one race each week. Feedback is welcomed, especially from those who have tried my stuff. Smile

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ToeSama
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PostSubject: Re: Pash's Races: Half-Oni   Mon Jun 03, 2013 12:39 am

I can see most players popping the racial power off the second they become bloodied, but the race's Supernatural Toughness feature doesn't mesh well with it. Might want to rework both features to function better with one another. I'd rewrite Supernatural Toughness to give temp HP at the start of an encounter myself.
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Felorn Gloryaxe
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Name: Felorn Gloryaxe
Class: Fighter
Race: Dwarf

PostSubject: Re: Pash's Races: Half-Oni   Mon Jun 03, 2013 1:00 am

I agree with Sama. The race seems good though overall.

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PostSubject: Re: Pash's Races: Half-Oni   Wed Jun 05, 2013 10:32 am

Agreed with both posters above me. Looks great otherwise.

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Fardiz
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PostSubject: Re: Pash's Races: Half-Oni   Tue Nov 05, 2013 10:11 am

Rather considerable overlap with Dwarves.
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