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 Power2ool reborn?

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herrozerro
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PostSubject: Power2ool reborn?   Thu Aug 14, 2014 12:55 pm

So I have asked here a few months back if anyone knows anything about the 4e tool site www.power2ool.com , the developer seems to have dropped off the face of the earth.  The site has been the same since October 2011, doing a whois lookup on the domain has given me the information that it's taken until 2016.  

So hopefully we'll have this awesome site for at least 2 more years, but if it doesn't get saved, I have taken it upon myself to start looking for alternatives.  I am not much of a web coder, but in the last few days I started putting together a prototype for myself to prove that I can get the big functionality down, namely the cool auto formatting.

Here is what I have thusfar.  http://jsfiddle.net/herrozerro/9vqmgc9j/2/

Are there any other power2ool lovers out there?  Would something like this be appreciated by the community?


Last edited by herrozerro on Thu Aug 14, 2014 3:26 pm; edited 1 time in total
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Chris24601
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PostSubject: Re: Power2ool reborn?   Thu Aug 14, 2014 3:21 pm

Ironically, when I hit the link to power2ool.com you provided... it says 'server not found.'
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herrozerro
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PostSubject: Re: Power2ool reborn?   Thu Aug 14, 2014 3:26 pm

Chris24601 wrote:
Ironically, when I hit the link to power2ool.com you provided... it says 'server not found.'
ah, something in the link isnt working lol.
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herrozerro
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PostSubject: Re: Power2ool reborn?   Fri Aug 15, 2014 8:01 am

Rather, with the few 4e clones being brandished about, would anyone want a tool loke this for their clone?
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Chris24601
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PostSubject: Re: Power2ool reborn?   Fri Aug 15, 2014 9:32 am

I certainly wouldn't mind one. That said, I've got a ways to go yet. I'm only just now wrapping up the conceptual phase and basic math (ex. hit points per level for PC's/monsters; base hit rate for PC's/Monsters against even level targets; expected base damage for at-wills; how much damage each point of focus should add to the amount dealt over the length of an encounter, etc.) and get into the nitty gritty of actually designing the specific elements (classes/monsters/etc.) themselves.
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