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 Skill Challenges

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Garthanos
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PostSubject: Re: Skill Challenges   Fri Dec 04, 2015 7:40 am

AbdulAlhazred wrote:


I don't think you HAVE to say "its a skill challenge now" and I don't bother, usually, but there are a few cases where it helps to be explicit, like if its a chase or a race or something, then you can explain the PCs options (IE make a DEX check to whip the other guy's horse and try to make it veer off the racetrack).
Nods the structuralization seems to come in the most handy when the winning/losing process has a good visible parallel for the characters...

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AbdulAlhazred
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PostSubject: Re: Skill Challenges   Fri Dec 04, 2015 9:12 am

Right, although I'm leery of any SC where you cannot frame the scene tight enough to sort out what the stakes and motivations are, such that it should be possible to cast it as a mini-game.
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PostSubject: Re: Skill Challenges   Fri Dec 04, 2015 4:16 pm

The only problem I have with "announcing" that the SC has started is that it puts the players essentially into "combat mode". They stop with the "role-playing" and start with the "gaming". This may be something specific to my group, but if I specifically say they are in a SC, they lose all traces of narration and go into "numbers and dice" mode.

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PostSubject: Re: Skill Challenges   Fri Dec 04, 2015 4:48 pm

I run using adventure paths as a base, so there are certain... expected skill challenges. However, players have their own ideas about how to approach a problem, and in my experience that usually turns out better since it doesn't feel like anybody's being forced into particular tactics. Thus, I wind up using the "script" for a skill challenge as a suggestion, for when nobody has any good ideas of their own.

Sure, that means they can rely only on their best skills as long as they can think of a good way to apply those skills - but that works just fine for me. Player disengagement is the most dangerous beast in our group (we sidetrack easily) so if they're actively applying their ideas and weaving what they want to do into the story, that's the win for me.

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PostSubject: Re: Skill Challenges   Fri Dec 04, 2015 6:28 pm

skwyd42 wrote:
The only problem I have with "announcing" that the SC has started is that it puts the players essentially into "combat mode". They stop with the "role-playing" and start with the "gaming". This may be something specific to my group, but if I specifically say they are in a SC, they lose all traces of narration and go into "numbers and dice" mode.

Its probably not unique. I will say that for my group(s) there's nothing BUT 'game mode' in a sense. That is they RP, but they're always playing, there's not really a huge distinction. We roll a lot of dice and keep things moving, so there's almost always some level of conflict going on.
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