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 RAW Minions are immune to fleeing in terror from intimidation?

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Garthanos
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PostSubject: RAW Minions are immune to fleeing in terror from intimidation?   Mon Feb 13, 2017 5:54 pm

Am I reading that right?

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Born To Be Kings and Heros -- From the Ashes Phoenix
“A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.” - Lazarus Long via Robert Heinlein.

One suspects Lugh Long-hand Samildánach (a wright/carpenter, a sailor, a smith/bronze craftsman, a healer, a champion, a harpist, a poet/historian, a sorcerer, cupbearer) would agree.
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PostSubject: Re: RAW Minions are immune to fleeing in terror from intimidation?   Tue Feb 14, 2017 10:57 am

Where are you reading this? I don't recall seeing this explicitly written anywhere.

Or perhaps this is an extrapolation of the Intimidate rules where one can Intimidate a bloodied enemy. And since minions essentially can't be bloodied, they are therefore "immune"?

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PostSubject: Re: RAW Minions are immune to fleeing in terror from intimidation?   Tue Feb 14, 2017 7:42 pm

skwyd42 wrote:

Or perhaps this is an extrapolation of the Intimidate rules where one can Intimidate a bloodied enemy. And since minions essentially can't be bloodied, they are therefore "immune"?

You got it...

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Born To Be Kings and Heros -- From the Ashes Phoenix
“A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.” - Lazarus Long via Robert Heinlein.

One suspects Lugh Long-hand Samildánach (a wright/carpenter, a sailor, a smith/bronze craftsman, a healer, a champion, a harpist, a poet/historian, a sorcerer, cupbearer) would agree.
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Garthanos
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PostSubject: Re: RAW Minions are immune to fleeing in terror from intimidation?   Tue Feb 14, 2017 7:44 pm

One way of doing it if half a group of minions were "down" ... then the group would be considered bloodied... and affectable by an intimidation to flee

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Born To Be Kings and Heros -- From the Ashes Phoenix
“A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.” - Lazarus Long via Robert Heinlein.

One suspects Lugh Long-hand Samildánach (a wright/carpenter, a sailor, a smith/bronze craftsman, a healer, a champion, a harpist, a poet/historian, a sorcerer, cupbearer) would agree.
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Garthanos
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PostSubject: Re: RAW Minions are immune to fleeing in terror from intimidation?   Tue Feb 14, 2017 7:45 pm

This is one of the reasons I want "bloodiable" minions.

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Born To Be Kings and Heros -- From the Ashes Phoenix
“A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.” - Lazarus Long via Robert Heinlein.

One suspects Lugh Long-hand Samildánach (a wright/carpenter, a sailor, a smith/bronze craftsman, a healer, a champion, a harpist, a poet/historian, a sorcerer, cupbearer) would agree.
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Garthanos
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PostSubject: Re: RAW Minions are immune to fleeing in terror from intimidation?   Tue Feb 14, 2017 7:54 pm

Minions ought to be more vulnerable to this not necessarily the same even.... hmmm

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Born To Be Kings and Heros -- From the Ashes Phoenix
“A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.” - Lazarus Long via Robert Heinlein.

One suspects Lugh Long-hand Samildánach (a wright/carpenter, a sailor, a smith/bronze craftsman, a healer, a champion, a harpist, a poet/historian, a sorcerer, cupbearer) would agree.
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skwyd42
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PostSubject: Re: RAW Minions are immune to fleeing in terror from intimidation?   Wed Feb 15, 2017 11:17 am

One thought that comes to mind is that minions are, by their name at least, "lesser" than other enemies. They are the red shirts of the D&D world. So a DM might feel justified in saying that a minion is always susceptible to being intimidated.

I don't know if there are minions with immunity to fear, but if there are, I think they might be unaffected to intimidation.

Or perhaps a minion can be intimidated, but it takes a slightly higher skill roll than normal.

And, as you said, if half of the minions in an encounter are down, maybe the remainder are then able to be intimidated.

Definitely food for thought...

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PostSubject: Re: RAW Minions are immune to fleeing in terror from intimidation?   Fri Mar 03, 2017 2:21 pm

Technically I would like minions to be less dangerous... To get the hero on a pile of minions you have to have minion sweeper powers

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Born To Be Kings and Heros -- From the Ashes Phoenix
“A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.” - Lazarus Long via Robert Heinlein.

One suspects Lugh Long-hand Samildánach (a wright/carpenter, a sailor, a smith/bronze craftsman, a healer, a champion, a harpist, a poet/historian, a sorcerer, cupbearer) would agree.
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skwyd42
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PostSubject: Re: RAW Minions are immune to fleeing in terror from intimidation?   Fri Mar 03, 2017 5:56 pm

Or just throw some lower level minions at them. Usually 2 levels below drops the minion's attacks and defenses down just enough that a mob of them doesn't pose too much of a threat (but still some through sheer numbers). I ran one encounter where there was a solo at party level and each round 1d4 minions of 2 levels lower than the party entered from an open planar portal.

It worked out well because at first, the party tried to "handle the minions" while the defender stood ground with the solo. They figured that way they could focus on the solo by the 2nd or 3rd round.

But when it was clear that the minions weren't stopping, they actually switched so the defender stood right by the portal, attempting to thwart as many of the minions as possible while the rest focused on the solo.

Once the solo dropped, the portal closed, and the remaining minions were simple to mop up.

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PostSubject: Re: RAW Minions are immune to fleeing in terror from intimidation?   Mon Apr 03, 2017 7:11 pm

That is a fun tactical effect!!

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Born To Be Kings and Heros -- From the Ashes Phoenix
“A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.” - Lazarus Long via Robert Heinlein.

One suspects Lugh Long-hand Samildánach (a wright/carpenter, a sailor, a smith/bronze craftsman, a healer, a champion, a harpist, a poet/historian, a sorcerer, cupbearer) would agree.
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