4ENCLAVE

A new home for the 4th Edition of the Worlds Oldest Roleplaying Game
 
HomeHome  CalendarCalendar  GalleryGallery  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log in  

Share | 
 

 Would a 4e Retro Clone be possible?

View previous topic View next topic Go down 
Go to page : Previous  1, 2
AuthorMessage
Evan Waters
Wannabe Adventurer
Wannabe Adventurer


Posts : 2
Join date : 2013-10-28

PostSubject: Re: Would a 4e Retro Clone be possible?   Thu Nov 14, 2013 1:45 am

Fardiz wrote:
Given how liberal Hasbro-driven WotC have been with Cease and Desist orders (e.g. the cbloader etc), I wouldn't attempt to make any kind of money on such a clone. Even doing it pro gratis, they may well attempt to prevent you using it on websites etc (they obviously can't prevent you doing anything in your own home).
U.S. law has actually ruled pretty firmly that you can't copyright game rules, only the expression thereof. Thus it's a question of describing them differently- or really reverse-engineering them and rebuilding it from the ground up.

They haven't sued the makers of 13th Age, which has at-will and "per battle" abilities (which are not called powers), and similar effect-based monster math, etc. And similarly WotC haven't gone after the people making retroclones which take after Basic D&D, first edition, etc. The OGL actually sets some good limits on what you can and can't do.
Back to top Go down
View user profile
C4
Heroic Adventurer
Heroic Adventurer
avatar

Posts : 98
Join date : 2013-09-13

PostSubject: Re: Would a 4e Retro Clone be possible?   Mon Dec 02, 2013 7:29 pm

I've never cared much about legalities, heck I don't even have a clear idea what the OGL or GSL are, but recently I've been thinking about what I'd need to do to make Points of Light supportable by other fans who'd like to sell adventures and whatnot. Can anyone point me toward an explanation, in layman's terms, of what exactly one has to avoid to avoid WotC's ninja lawyers?

_________________
Points of Light: Tactical combat, grand adventure, fine game balance, distinctive options, streamlined rules, zero-to-hero advancement, and a young and fresh fantasy world!

PoL is a work-in-progress, so feel free to let me know what you think. Smile
Back to top Go down
View user profile http://complete4th.wordpress.com
Garthanos
Moderator
Moderator
avatar

Posts : 930
Join date : 2013-05-25
Location : Nebraska

Character sheet
Name: Garthanos
Class: Arcadian Knight
Race: Auld Worlder

PostSubject: Re: Would a 4e Retro Clone be possible?   Tue Dec 03, 2013 8:11 am

Technically you cant stop either ninjas or lawyers... but not infringing so their bullets arent so real wouldnt hurt.

Quite honestly from what I can tell the law is pretty sensible and reasonable on that although copyright isnt really very much protection for game designers (which arguably might not be that reasonable), because things can be "the same" and expressed differently and that avoids infringing copyright because you didnt literally copy it. (Patents which cover methodology independent of how you express it are really what game designers would LIKE to have... and dont.)
https://www.cu.edu/irm/stds/copyright/quicksum.html

Trademark is mostly just there to stop you from pretending your product is or mis-presenting your product as though it was their product keeping that in mind when laying things out and dont use the terms marked (tm)s and especially not the (r)s in the books and that ought to cover trademark and trade-dress. The following is arguably more useful than the previous link -
http://cyber.law.harvard.edu/metaschool/fisher/domain/tm.htm

_________________
Born To Be Kings and Heros -- From the Ashes Phoenix
“A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.” - Lazarus Long via Robert Heinlein.

One suspects Lugh Long-hand Samildánach (a wright/carpenter, a sailor, a smith/bronze craftsman, a healer, a champion, a harpist, a poet/historian, a sorcerer, cupbearer) would agree.
Back to top Go down
View user profile http://www.dyasdesigns.com/kingsmagic.html
JohnLynch
0th-Level Adventurer
0th-Level Adventurer


Posts : 34
Join date : 2013-11-16

PostSubject: Re: Would a 4e Retro Clone be possible?   Tue Dec 03, 2013 8:57 am

It'd be a good idea to look at OSRIC and 13th Age to see how they've done their games. 13th Age has copied several mechanics over from 4th ed, none of which are covered by the OGL, whereas OSRIC outright aimed to replicate 1st edition. OSRIC (along with all the other retro-clones, but I use OSRIC specifically as it's the oldest, most well known and has withstood the test of time in regards to potential lawsuits, which there haven't been) when compared to AD&D 1st edition should be quite telling in what was, and wasn't, copied over and how it was copied over.
Back to top Go down
View user profile
C4
Heroic Adventurer
Heroic Adventurer
avatar

Posts : 98
Join date : 2013-09-13

PostSubject: Re: Would a 4e Retro Clone be possible?   Tue Dec 03, 2013 5:46 pm

Thanks!

_________________
Points of Light: Tactical combat, grand adventure, fine game balance, distinctive options, streamlined rules, zero-to-hero advancement, and a young and fresh fantasy world!

PoL is a work-in-progress, so feel free to let me know what you think. Smile
Back to top Go down
View user profile http://complete4th.wordpress.com
Sponsored content




PostSubject: Re: Would a 4e Retro Clone be possible?   

Back to top Go down
 
Would a 4e Retro Clone be possible?
View previous topic View next topic Back to top 
Page 2 of 2Go to page : Previous  1, 2

Permissions in this forum:You cannot reply to topics in this forum
4ENCLAVE :: 4th Edition :: 4e General Discussion-
Jump to: