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 Tales of the 13th Age and other 13th Age adventure content

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chaosfang
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PostSubject: Tales of the 13th Age and other 13th Age adventure content   Thu Aug 08, 2013 5:55 am

From http://www.pelgranepress.com/?p=12301:
Quote :
Tales of the 13th Age is the ongoing organized play program for the 13th Age roleplaying game. Sign up to GM or find a game near you.
Each game of 13th Age is different, because the One Unique Things and backgrounds of the characters in separate groups will be different. These rules give players the ability to help to define the world: there is no standard, universal Dragon Empire.

Tales of the 13th Age lets players enjoy 13th Age games with a continuity of story that still leaves room for the freedom and flexibility that sets 13th Age apart.

The first Organized Play series,Crown of the Lich King, starts on August 3rd, 2013 and contains six linked adventures designed to take place over six weeks.
Additional upcoming adventures:
Shards of the Broken Sky. [In development] "Written by Rob Heinsoo, this sandbox adventure for 13th Age centers on the crash of one of the Archmage’s flying realms. As threats multiply, the flying land turns out to have been the control point for magical wards neutralizing three ancient evils. With the cone of secrecy shattered, each of the thirteen icons offers rival opportunities for glory, plunder, or heroic sacrifice.

Plot, non-player character, and location options allow the gamemaster to tune each play-through of Shards of the Broken Sky to the icon relationships that campaign’s player characters care about most."

Eyes of the Stone Thief [In development] "The Stone Thief is an old and cunning Living Dungeon. For unknown ages, it has slithered through the Underworld, rising to consume towers and cities or other, lesser dungeons. Now, it has your scent. It swims through the earth, eager to steal everything you cherish, eager to drag you down into its hellish labyrinth.

The dungeon’s coming for you. Kill it before it kills you.

This campaign pack for 13th Age is for characters of 4th to 7th level. Modular design lets the gamemaster tailor the dungeon and its perils to the player characters, or pull it apart for use in their own adventures."


Last edited by chaosfang on Tue Nov 12, 2013 6:40 pm; edited 1 time in total
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PostSubject: Re: Tales of the 13th Age and other 13th Age adventure content   Tue Nov 12, 2013 2:08 pm

Currently there are four adventure sets offered to Tales of the 13th Age GMs:

Level 2 - Crown of the Lich King (6 weeks)
Level 2 - Wyrm of the Wild Wood (6 weeks)
Level 2 - Quest in the Cathedral (6 weeks)
Level 3 - The Folding of Screamhaunt Castle (2 weeks, can be played as a continuous 1-day Halloween special)

Adventures of the same level take place simultaneously, so they can only be played with the same characters if said characters have a Unique Thing that explains how they could be in multiple places at once.

There's one more level 2 adventure that'll take place (Shadow Port Shuffle), then after that, we'll be releasing three adventures for level 4 characters Smile
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Felorn Gloryaxe
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Name: Felorn Gloryaxe
Class: Fighter
Race: Dwarf

PostSubject: Re: Tales of the 13th Age and other 13th Age adventure content   Tue Nov 12, 2013 2:12 pm


I plan on buying Shard of the Broken Sky. It sounds pretty cool just from the adventure synopsis.

The free Tales of 13th Age adventures are pretty darned good too. I especially liked the Halloween one.

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