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 The Mind's Eye: a Psion Handbook

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Felorn Gloryaxe
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PostSubject: The Mind's Eye: a Psion Handbook    Tue Sep 24, 2013 2:55 am

The Mind's Eye: a Psion Handbook Original Post by Svendj




“If a god can reshape the world and I can enthrall a god, what does that make me?”

Although the Psion class (and the psionic power source) hasn't seen almost any updates since the Psionic Power book came out in 2010, there’s been plenty of new general content since then. This handbook will draw heavily upon the work done by Belial for I Can Kill You With My Brain, mostly adding new material that came out since that handbook was last updated. So most of what you will read here draws upon the excellent work done by him, and of course the feedback from the community (that's you!).

Index


Post 1 - Why you would play a Psion
Post 2 - Power source and role, Class features, Ability scores, Skills
Post 3 - Racial options
Post 4 - At-will attack powers
Post 5 - Daily attack powers
Post 6 - Utility powers
Post 7 - Feats
Post 8 - Themes, backgrounds
Post 9 - Paragon paths, epic destinies
Post 10 - Multiclass, hybrid
Post 11 - Items: implements
Post 12 - items: the rest
Post 13 - Playing a Psion
Post 14 - sample builds
Post 15 - Famous Psions


Know Thyself: Why You Would Play A Psion



Where Wizards use magic gained from years of study and Invokers draw upon powers granted to them by their gods, you shape and influence reality with nothing but the power that lurks between your ears. Whether you’re a telepath who takes control of the minds of others and turns them into a personal puppetshow, a telekineticist that puts Luke Skywalker’s silly Force tricks to shame, or a shaper that can make anything he envisions in his mind’s eye a reality, you have powers that are feared by any but the most powerful beings in the universe.

Like the Wizard and Invoker, you’re a controller. You shape the battlefield to your liking, preventing your enemies from killing you and your friends. Your support isn’t as great as that of the other two major controller classes, but there are a few compelling reasons to play a Psion over them:

Psions are versatile - as a psionic class, you have a myriad of powers at your disposal, which all have different effects depending on the amount of power points you spend. From level 3 onward, you have three vastly different at-will powers that have two augments each, giving you essentially nine powers with different effects. That’s versatility other controllers can only dream of.

Psions can do one thing very, very well - sure, you can build your Psion in such a way that he’ll always have the right trick up his sleeve. But since you’re an at-will class, you can also focus on optimizing around one specific power and spamming that all the live long day during your entire career. For example, Dishearten, which you get at level 1, is a power that a lot of builds still have at level 30.

Hard control is your forte - how you want to control your enemies is up to you, but one thing is for sure when a Psion sits down at the table: the enemies are gonna have a bad time. Whether it’s through movement control (slow, immobilize), action denial (daze, stun, dominate), attack penalties, or positioning through forced movement , you do the controller thing, and do it well.

Credit for this handbook goes out to:

Armisael, who encouraged me to do this.
LordDuskblade for the handbook format we all know and love.
Belial for writing a Psion handbook that I’ve used a great many times in the past, and that I will be building upon.
RuinsFate for writing a Wizard handbook that I will be using as a template for a good controller handbook.
Anyone who posts to make this handbook the best that it can be.

This handbook will use the following system for ratings:

Gold - Why haven't you taken this yet? A defining choice for a build, or even the whole class.
Sky Blue - You want this. Period.
Blue - Good stuff. You probably want this.
Black - OK. You could do worse than pick this.
Purple - Situationally useful, but overall pretty meh.
Red - Garbage, or completely overshadowed by another option.

Green - no rating, mostly roleplay or campaign dependant stuff.


This handbook uses the following sources:
 

_________________

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PostSubject: Re: The Mind's Eye: a Psion Handbook    Tue Sep 24, 2013 3:23 am

Powers of the Mind: Power Source and Role


You’re a controller, and your power source is psionic. There’s a general opinion among players (almost a consensus, even) that psionics are boring, complicated and have no role in D&D. For a more detailed discussion on those points and why I think they're not necessarily true, I’ll refer you to the Playing a Psion section of this handbook.

If you compare the Psion to other controllers, the class is somewhere in the middle of the pack when it comes to power level. Wizards just are the best controllers in D&D. But what would you expect, with access to over 400 different powers (the Psion has 159), Arcane support and more builds than you can wrap your head around. The Invoker comes next, with Divine (thus radiant) support and encounter and daily powers that just blow everything away.

After that, the Druid and Psion are on about equal footing. Where the Druid switches between single-target control in melee and multi-target control at range, the Psion does what the Wizard and Invoker do, but just a little worse.

That said, thanks to the psionic augmentation feature there’s nothing you can’t do if you choose your powers right. For example, some controllers can excel at one thing like single target lockdown, but at the cost of sacrificing effectiveness at debuffing or positioning. That won’t happen to you: you can pick one power that debuffs, one that rearranges the battlefield and one that shuts down a single target. Or debilitates everything in a larger area. Or plants a zone. Or puts extra allies on the battlefield. Just be aware that you won’t be as good at most of them as the Wizard or Invoker (except for AoE attack debuffing, no-one beats you at that).


Secondary Role Effectiveness:
 

What Makes Your Brain Go: Class Features


Class Traits


Hit points and healing surges: you’re a controller and you know it. With a piddly amount of HP and no reason to invest in Con, you’d better stay out of melee. Fortunately, that’s fine by you.
Defense bonus: +2 to Will is very nice for a class that should only get attacked at range and whose primary stat is already tied to their Reflex. With either Wis or Cha as your secondary stat, enemies should not hit you that easily. And it fits the flavor for a telepath to boot.
Weapon and armor proficiencies: you can wear normal clothes and use a knife to slice your bread, that’s about it. Although having access to the Staff as a melee weapon as well as an implement helps you out a little.
Implement proficiencies: just the Orb and the Staff isn’t a lot, but fortunately they’re well supported.

Build Options


There are three different Psion builds available: the Telepath, the Telekineticist, and the Shaper. There’s no make-or-break choice among them, but Telekinetic and Shaper Focus offer some really good utility.

Discipline Focus:
 


Ritual Casting: all builds gain access to this. Although not very interesting at low levels, at higher levels there are some really interesting rituals that you can cast for cheap that will get you out of or around otherwise nasty circumstances. You can even cast a Sending or Tenser’s Floating Disk for free once per day, which offer utility that you should not underestimate.


A Beautiful Mind: Ability Scores


Intelligence is your primary stat. The Psion’s power selection is good enough that you’ll be functional with this at 18 pre-racial, but a lot of powers become silly-good if you have a good Wisdom or Charisma. So be aware of that when you pick your stats.

Ability Scores:
 


Using Your Brain: Skills


You’re trained in 4 skills. Although your skill selection is somewhat limited, they’re all among the best skills in the game.

Class Skills:
 


Non-Class Skills Of Note:
 

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PostSubject: Re: The Mind's Eye: a Psion Handbook    Tue Sep 24, 2013 3:39 am

Brainiacs: Racial Options


The races are listed such that those who get a bonus to the primary and either secondary stat (Int/Wis or Int/Cha) are listed first, then the races that only get a bonus to Int, and lastly the races that don’t get an Int-bonus but for some reason rate black or higher. Races that rate purple or worse won't be mentioned in the handbook, unless they're a trap race.

The races will be listed from best to worst, with Int/Cha races generally rated higher than Int/Wis races. Since there are so many Int/Wis and Int/Cha races, having good stats won't automatically earn a skyblue or even blue rating. The race really needs to bring something extra to the table to earn those.


Primary and Secondary:
 


Primary Only:
 


Secondary-Only:
 

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PostSubject: Re: The Mind's Eye: a Psion Handbook    Tue Sep 24, 2013 3:39 am

The Mind At Work: At-will Powers


Here we get to the bread and butter of playing a Psion. From level 3 on, you will have three augmentable at-will powers at your disposal with which you’ll have to do your job. Since they offer a wide range of effects, you’ll have to pick your powers carefully so that you’ll be as versatile as possible. For example, if you have no forced movement powers in your arsenal when the bad guys stay out of the Fighter’s reach, you’re not doing your job. To make it easier to figure out what power you should pick, I’ve identified four different control effects that you can inflict. These are listed below, along with an abbreviation which I will add if the power has that type of effect.

AD - Action Denial (worst to best: slowed, prone, dazed, immobilized, restrained, removed from play, stunned, dominated)
AP - Attack Penalties (penalty to attack rolls, concealment, invisibility, blinded)
FM - Forced Movement (worst to best: pull, push, slide, teleport)
SC - Soft Control (enemy takes damage when it takes a certain action)

My advice is to pick your powers in such a way that you have at least one of each effect, preferably with a mix between single target effects and area effects. Soft Control is the exception here (that’s why it’s colored red) because it’s the worst kind of control and almost every power sucks. You should also try to pick powers that each target a different defense; in case you're unsure about what power to take, let that be your tiebreaker. At the start of every section there's a sample power selection for different types of Psions.

I mention it when a power is a Wis- or Cha-power, and I rate them as if you've invested in the stat. I will also note when a power does Psychic damage (good with Psychic Lock) or targets Will (good with Life Singer and Divine Oracle).

One final note: heroic and paragon powers get better over time because you gain more power points, and thus can augment them more often. So if a heroic or paragon power has an awesome augment 2/4, the rating reflects this. I will also mention at every level how many power points you (can) have.

Level 1:
 


Level 3:
 


Level 7:
 


Level 13:
 


Level 17:
 


Level 23:
 


Level 27:
 

_________________

“The oldest and strongest emotion of mankind is fear.” - H. P. Lovecraft

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PostSubject: Re: The Mind's Eye: a Psion Handbook    Tue Sep 24, 2013 3:40 am

Triumph of Thought: Daily Powers


As a controller you need to pick your daily powers with care. Ideally they multitarget (burst or blast, the bigger the better) and provide sustainable or save ends action denial. In other words, they make fights easier for your party by disabling multiple enemies for one or more rounds.


Level 1:
 


Level 5:
 


Level 9:
 


Level 15:
 


Level 19:
 


Level 25:
 


Level 29:
 

_________________

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PostSubject: Re: The Mind's Eye: a Psion Handbook    Tue Sep 24, 2013 3:40 am

Quick Thinking: Utility Powers


The list of utility powers at each level will include all class utility powers and the skill powers that are rated at least black. Skill powers are sorted by class skills and non-class skills. The best powers will generally let you hit more often, prevent getting hit and increase your mobility.

Don't forget you can also take utility powers from your theme and race. Those are beyond the scope of this handbook, but check the Theme and Race sections for some general advice.


Level 2:
 


Level 6:
 


Level 10:
 


Level 16:
 


Level 22:
 

_________________

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PostSubject: Re: The Mind's Eye: a Psion Handbook    Tue Sep 24, 2013 3:40 am

Flexing Your Brain - Feats


First off: only the feats that are black or better will be listed here, since there are Just. So. Many. of them. Exceptions are Psion/psionic feats and trap feats, which are feats that look good on paper but need to be avoided for a certain reason.

Now, what feats to take. The feats can be divided up into five easy categories. Those are listed below in order of approximate importance.

Categories :
 


There’s also such a thing as ‘feat taxes’, which means that for whatever reason (usually to keep up with ever-increasing monster strength) you have to take these feats at the earliest opportunity if you want to play as optimized as possible. You won’t be much less effective if you postpone taking them for a couple of levels (some feats become more important at higher tiers, for example), but at some point you need to take them or risk being ineffective in combat. These feats are easy to recognize: they’re the only feats that are rated skyblue and gold in the handbook.

One more thing: feats often offer some type of numbered bonus, like a +1 feat bonus to an attack or damage roll. Remember that bonuses of the same type don’t stack, so it’s useless for example to take multiple feat bonuses to attack rolls.

Heroic tier feats


Class Feats:
 


General Feats:
 


Racial Feats:
 


Multiclass feats:
 


Paragon Tier Feats


Class feats:
 


General feats:
 


Racial feats:
 


Epic tier feats


Class feats:
 


General feats:
 

Racial feats:
 

_________________

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Like a Star @ heaven


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PostSubject: Re: The Mind's Eye: a Psion Handbook    Tue Sep 24, 2013 3:40 am

Memories of the Past: Themes and Backgrounds

Let’s get one thing straight about themes: Escaped Thrall and Noble Adept are head and shoulders above the rest because they give you a free power point, which translates into half an encounter power. Especially during heroic tier, this gives you a lot more staying power. So those two themes are recommended above all other ones.

If you don’t want the extra power point for some reason (like when you’re playing paragon or epic and that one power point doesn't matter much), there are plenty of themes that offer other options for your character. Themes that are purple or worse are not included, unless they're crucial to a certain build. Especially stealth-builds should check out what the other themes have to offer them.

Themes:
 

Most backgrounds just grant you access or a bonus to specific skills, so if you’re looking for an easy way to get a skill that’s not in your list of class skills, this is the way to do it. I’m not going to list them, since they’re pretty numerous. Gnomes and Wood Elves get their Stealth training here.
There are a few backgrounds that every Psion should consider though.

Backgrounds:
 

_________________

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PostSubject: Re: The Mind's Eye: a Psion Handbook    Tue Sep 24, 2013 3:40 am

Culmination of the Mind: Paragon Paths and Epic Destinies


The most important thing to remember about choosing your paragon path is that only the psionic paragon paths offer you 2 additional power points. This means that other paragon paths have to offer something truly amazing to compete with them. And even then, not multiclassing to Druid for a paragon path means you lose out on power swapping for Serpent's Cunning, which you want if at all possible. But there are some paragon paths out there that can compete.


Psion paragon paths

Spoiler:
 

Psionic paragon paths of note

Spoiler:
 


Multiclass paragon paths of note

Spoiler:
 


Racial paragon paths of note

Spoiler:
 


With over 100 epic destinies to choose from, it’s kind of shocking that only twelve of them are really any good. Look for epic destinies that boost your main stats, but don’t count out the others because they’re listed here for a reason.


Psionic epic destinies

Spoiler:
 


Other epic destinies of note

Spoiler:
 

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PostSubject: Re: The Mind's Eye: a Psion Handbook    Tue Sep 24, 2013 3:40 am

Another Point of View: Multiclassing and Hybrids


Multiclassing

Multiclassing can be very profitable for you (and for any character, really). Since your power and paragon path selection is limited, you can get some really nice options this way that ‘pure’ Psions never do. These are your most important reasons for multiclassing:

What to multiclass for:
 

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PostSubject: Re: The Mind's Eye: a Psion Handbook    Tue Sep 24, 2013 3:41 am

post 11

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PostSubject: Re: The Mind's Eye: a Psion Handbook    Tue Sep 24, 2013 3:41 am

post 12

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PostSubject: Re: The Mind's Eye: a Psion Handbook    Tue Sep 24, 2013 3:41 am

post 13

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PostSubject: Re: The Mind's Eye: a Psion Handbook    Tue Sep 24, 2013 3:41 am

post 14

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PostSubject: Re: The Mind's Eye: a Psion Handbook    Tue Sep 24, 2013 3:41 am

post 15

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PostSubject: Re: The Mind's Eye: a Psion Handbook    Thu Sep 26, 2013 4:53 am

Well, hello! Awesome! Thanks a lot so far. I assume you copied it out of the wayback machine?
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PostSubject: Re: The Mind's Eye: a Psion Handbook    Thu Sep 26, 2013 1:44 pm

Yup. If there are any major updates between that one and the one on the WotC forums please let me know.

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PostSubject: Re: The Mind's Eye: a Psion Handbook    Thu Sep 26, 2013 1:45 pm

Wait... You did say that is was okay that we put it here didn't you?

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PostSubject: Re: The Mind's Eye: a Psion Handbook    Fri Sep 27, 2013 5:34 am

Yup, no problem.
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PostSubject: Re: The Mind's Eye: a Psion Handbook    Wed Oct 02, 2013 5:36 pm

Sorry if this is taking a while I only post to this in my spare time. I'm going to try to get at least 1 or 2 posts done a day now.

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PostSubject: Re: The Mind's Eye: a Psion Handbook    Sun Jan 19, 2014 7:59 am

Are you going to complete this handbook?
I think the optimization handbooks should really be re-posted here, since we don't know what will happen with them on the WOTC forums.
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PostSubject: Re: The Mind's Eye: a Psion Handbook    Wed Jan 22, 2014 10:11 am

itaav wrote:
Are you going to complete this handbook?
I think the optimization handbooks should really be re-posted here, since we don't know what will happen with them on the WOTC forums.

Sorry I completely forgot about this little project  Embarassed . I will get back on it.

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